Eternity Vault - Story Mode
Eternity Vault - Story Mode Guide
Overview
Eternity Vault is the first operation in Star Wars: The Old Republic, featuring ancient Rakata technology and the mysterious entity known as Soa. This guide covers all bosses in Story Mode difficulty.
Boss Encounters
1. Annihilation Droid XRR-3
Location: Gates area
This is a straightforward tank-and-spank encounter. The droid has no special mechanics in Story Mode - simply tank it and DPS it down while healers keep the group alive.
Strategy:
- Tank pulls the droid
- DPS focus on the droid
- Healers maintain group health
- No special positioning required
- Tank positions Gharj facing away from the group
- DPS and healers stand behind the boss
- Avoid standing in lava pools
- Kill adds that spawn during the fight
- Focus DPS on Gharj when no adds are present
- Split team into two groups (North and South)
- Use Left and Right clickable buttons to rotate middle icons
- Click middle button to "lock in" when icons match
- Work from bottom row upward
- Both North and South must complete each row before moving up
- Kill Rakata adds that spawn near consoles
- Stun and kill Acklays when they spawn
- Soft enrage: If taking too long, Acklays spawn in waves (1, then 2, then 3)
- Coordinate between North and South groups
- Assign one player to handle adds at each console
- Have backup plans for Acklay waves
- NO guards, raid buffs, AoE buffs, or AoE heals
- NO damaging bosses other than your assigned one
- NO healing anyone other than yourself
- Each player gets assigned to one boss
- Tanks: Take Juggernauts
- DPS: Take Marauders
- Healers: Take Assassins
- Assign each player to a specific boss
- Click console in entryway to start the fight
- Each player kills their own boss independently
- Juggernauts and Marauders are straightforward
- Assassins deal high damage - healers may need to respec to DPS
- Use reflect abilities when available
- If you attack another player's boss or heal another player, you get a 60-second debuff preventing all damage/healing
- Once your boss is down, you can use ONE damaging ability to help another player (then you get the debuff)
- It's possible for one player to handle two bosses if needed
- Healers should consider respeccing to DPS for their Assassin fight
- Reflect abilities are very useful
- Coordinate assignments before starting
- DO NOT enter Soa's room until ready
- Fight begins immediately when someone enters (as of 6.0)
- Soa starts in a shield
- Attacking starts a cast that drops the shield
- Boss is damageable until 75% health
- Pylons around the room glow sequentially, creating green AoE puddles
- Avoid green puddles
- Slow DPS = more green coverage, very slow DPS = wipe
- Tank pulls Soa
- DPS focus on boss
- Healers maintain group health
- Everyone avoid green puddles
- Push DPS to minimize green coverage
- Team moves to WEST outer platform (where you dropped down)
- Inner and middle platforms collapse (kills anyone on them)
- Platform down to middle platform for Phase 2
- Take fall damage - requires healing
- Assign one player to DPS and kill pylons on each platform
- Killing pylons removes Power Orbs from Soa (starts with 5 stacks)
- If stacks remain when Phase 2 begins, Soa casts Power Orb Detonation per stack (high AoE damage)
- Only one player should damage pylons (may bug if others do)
- Mind Traps: Soa traps team members - destroy immediately to free them
- Lightning Orbs: Soa targets players - move away from group and run into orb to avoid AoE damage
- Vortex: Soa puts player in bouncing vortex for 10-15s - minimal damage, deposited on WEST side after
- Tank maintains aggro
- DPS focus on Soa
- Healers maintain group health
- Immediately destroy Mind Traps
- Lightning orb targets move away from group
- Vortex players rejoin from WEST side
- Same platforming mechanic as Phase 1
- Start at WEST side
- Players on EAST can jump down (take large fall damage) then move NORTH to rejoin team
- Tank or aggro holder pulls Soa into pyramid AoE (blue circle in Story Mode)
- All players stay out of AoE to avoid damage
- Mind traps and lightning orbs continue
- During Soa's vulnerable phase, DPS on Soa takes absolute priority
- Continue kiting into pyramids to damage Soa
- Gates: Entry area with Annihilation Droid
- Prison: Transition area
- Gharj Lava Cave: Gharj encounter
- Jungle: Transition area
- Infernal Prison: Council and Soa encounters
- Level 50+ gear
- Operation-specific decorations
- Achievement points
- Legacy titles
2. Gharj
Location: Lava cave area
Gharj is a large creature that emerges from the lava. This fight introduces basic positioning mechanics.
Strategy:
3. Ancient Pylons
Location: Puzzle area
This encounter is a puzzle that requires the team to split into equally balanced groups to solve puzzles at North and South locations.
Objective: Match all 4 rows so that all icons on each row are the same.
Strategy:
Tips:
4. Infernal Council
Location: Council chamber
This encounter involves each player fighting a 1v1 solo battle against assigned bosses.
Important Rules:
Boss Assignments:
Strategy:
Tips:
5. Soa
Location: Final chamber
Soa is the final boss and features a combination of tank-and-spank mechanics, platforming, and positioning mechanics.
Pre-Fight:
#### Phase 1 - Top Floor
Mechanics:
Strategy:
#### Phase 1 Transition - Platforming
When Soa reaches 75%:
#### Phase 2 - Middle Floor
Goal: Damage Soa from 75% to 30% health
New Mechanics:
Strategy:
#### Phase 2 Transition - Platforming
When Soa reaches 30%:
#### Phase 3 - Bottom Floor
Key Mechanic: Soa's shield only drops when he's kited into floating Pyramid objects
Strategy:
Maps
The operation includes several distinct areas:
Tips for Success
1. Communication: Coordinate assignments and positioning
2. Positioning: Always avoid AoE effects and lava
3. DPS: Push damage to minimize mechanic overlap
4. Healing: Be prepared for fall damage during platforming
5. Coordination: Work together on puzzle mechanics
6. Patience: Take time to understand mechanics before rushing
Loot
Eternity Vault drops:
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Guide adapted from [Merlyn's SWTOR Guides](https://sites.google.com/view/merlyn-swtor/operations/eternity-vault)